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Names of Enemies

Beginning

The ULTRAKILL enemies are located in ULTRAKILL Assets/Prefabs/Enemies, and the names of said prefabs in the files are not the same as their names in the terminal entries. On this page, you will find a list of all of the enemies with their name in-game, and their name in the files.

List

Enemy NameIn-Editor Name
FilthZombie
StrayProjectile Zombie
SchismSuper Projectile Zombie
Malicious FaceSpider
Swordsmachine BossSwordsMachine
SwordsmachineSwordsMachineNonboss
CerberusCerberus
DroneDrone
SoldierShotgunHusk
StreetcleanerStreetcleaner
Something WickedWicked
Cancerous RodentCancerous Rodent
Very Cancerous RodentVery Cancerous Rodent
Hideous MassMass
Corpse Of King MinosMinosBoss
Hand of the Corpse Of King MinosMinosArm
Minos PrimeMinosPrime
Sisyphus PrimeSisyphusPrime
StalkerStalker
Sisyphean InsurrectionistSisyphus
SentryTurret
VirtueVirtue
IdolIdol
FerrymanFerryman
Gabriel 3-2Gabriel
Gabriel 6-2Gabriel 2nd Variant
Flesh PrisonFlesh Prison
Flesh PanopticonFlesh Prison 2
GuttermanGutterman
GuttertankGuttertank
Leviathan (Head)LeviathanHead
Leviathan (Tail)LeviathanTail Variant
MannequinMannequin
MinotaurMinotaur
MindflayerMindflayer
Mysterious Druid Knight (& Owl)Mandalore
Earthmover BrainBrain
Earthmover MortarCentaurMortar
Earthmover Rocket LauncherCentaurRocketLauncher
Earthmover TowerCentaurTower
V2 1-4V2
V2 4-4V2 Green Arm Variant
Big JohninatorBig Johninator

Extras

Enemies like Cerberus and the Mannequin have extra prefabs for the variants that are decoration and stay idle until activated. In this example, Cerberus gets up from the pedestal, and the Mannequin leave their fashion poses to sprint towards your face.

For Cerberus, their decoration variant is CerberusStatue. To bring it to life, activate the StatueActivator child inside the object. This will play the animation of the Cerberus getting up from the pedestal and spawn the enemy.

For Mannequins, their decoration variant is MannequinPoserWithEnemy. To bring it to life, activate the Mannequin child inside the object. This will spawn the enemy and automatically disable the MannequinPoser child, so you don't need to worry about that.